// CATEGORY
All VR & AR
Immersive experiences that audiences remember long after the event ends.
ExploreEvent-wide gamification engines — points, quests, leaderboards, and interactive installations that turn attendee behaviour into measurable engagement.
Gamification is behavioural engineering, not decoration. Event-wide game layers direct attendee behaviour toward outcomes that matter: visiting sponsor booths, attending sessions, making connections, and exploring the full venue. Points, quests, badges, and live leaderboards give every action a visible reward — and give organisers a real-time map of engagement.

The game runs through your event app or standalone web experience, with physical touchpoints throughout the venue:
Common areas become competition zones. Movement becomes measurable. Real participation drives real insights.
One-size-fits-all gamification fails because engagement goals vary by event type:
Trade shows optimise for qualified booth conversations and sponsor visibility.
Corporate offsites optimise for cross-team interaction and relationship-building.
Festivals optimise for zone exploration and brand recall between content.
We model the point economy, prize structure, and quest design against your specific outcomes, then tune the live event based on real participation data. Anti-gaming safeguards keep the leaderboard credible. Behavioural analytics show precisely which actions the game drove — per attendee segment, per sponsor, per objective.
Point economies, quests, and prize structures modelled around your specific engagement goals — not generic templates.
Real-time rankings on big screens and in-app, with individual and team competition modes driving sustained participation.
QR checkpoints, NFC tap stations, and AR challenges distributed across the venue connect the game to real movement.
Reaction walls, motion-controlled games, and multiplayer floor projections create competition hotspots and extend dwell time.
Rate limits, location validation, and anomaly detection keep the competition fair and the leaderboard credible.
Quest completion, movement, and engagement data showing precisely which behaviours the game drove — per attendee segment and sponsor.

We translate your engagement objectives into game mechanics, point economies, and a prize structure that motivates without distorting your core event outcomes.
The game platform is configured, interactive installations are built, and physical checkpoints are positioned across the venue plan for maximum coverage.
The game opens with the event; we monitor participation in real time and adjust difficulty, rewards, and notifications to sustain momentum throughout.
Winners are validated and announced, and a behavioural report quantifies what the game changed — booth visits, session attendance, connections made, dwell time.
Gamification works when it's aligned with the event's actual business outcomes, not when it's bolted on as entertainment. The leaderboard is only valuable if it measures what matters.
Safeguards are built into the mechanics: location-validated check-ins, rate limits on point-earning actions, single-use codes, and anomaly detection that flags improbable patterns. Final winners are validated before prizes are announced, ensuring leaderboard credibility.
Participation depends on prize appeal, onboarding friction, and visibility — all designed deliberately. Well-promoted event games with meaningful prizes and zero-install entry typically engage a substantial share of attendees. We track participation live so adjustments can be made mid-event.
Yes. The game layer integrates into ZebIQ event apps natively and can connect to third-party event apps via API. A standalone web experience is also available when no app is in play.
Booth visits, session attendance, and demo completions are tracked at the attendee level and linked to sponsor participation. The final report shows sponsor ROI through qualified interactions driven by the game.
Let's design a game layer that drives the outcomes your event needs — and prove it with real behavioural data.
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